Unity Clash.
A place where numbers win. This game relies on how big you team is.
This is a local multiplayer game where 2 friends can play and clash for glory of getting more number of wins.
The game is made by with time slightly less than 3 hours, by two people, the only thing took more time was building this project for WEBGL and WindowsX64.
The Controls are
Player 1 - The Green King
W,A,S,D For moving

Player 2 - The Orange King
Arrow Keys.

Your Goal here is to turn as many neutral soldiers there are on the map. There will always be new soldiers entering the field. So keep an eye out.
The Current Build has 3 Maps.

Credits:

Font: https://managore.itch.io/m3x6

You can connect with us -
Instagram - https://www.instagram.com/jehovacommunityadmin/
Discord - https://discord.com/invite/h8eVB28

StatusIn development
PlatformsWindows, HTML5
Authorsthenerdpoint60, Default developer
GenreFighting
Made withUnity
Tags2D, brawl, clash, Local multiplayer, Retro
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
MultiplayerLocal multiplayer
Player count1 - 2

Download

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Click download now to get access to the following files:

Win64.zip 21 MB

Comments

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Amazing game. the music was nice but a bit annoying for its loudness and repetitive sounds. the game idea was nice and the visuals were great however the multiplayer aspect wasn't very good for me since i am by myself.

for any other game jams you do i recommend either doing online, Ai or no multiplayer since most developers have no one to play with.

Thanks for playing our game.
Yes we do understand that local-multiplayer is difficult now-a-days.With just 3 hours and such an amazing theme we thought this idea fits perfectly. I am in talks with my partner of implementing an online multiplayer.Feel free to contact us over DISCORD and give us more ideas.

The game is really good for something made in three hours, I was pretty impressed with the level of polish; it felt like a finished game. I don't have any suggestions for what you could have done better in three hours, but I think that if you had more time and were interested in expanding the game there were some thing you could change. It would have been nice if you could have just picked up units when they came within your radius, not just touching them. Particle effects would have really made this game look extra polished, maybe if they followed around the character and for when you blew up the enemy. A CPU would be fun to play against because of quarantine I had to play it two player by myself. Finally sounds effects would have really added depth to the gameplay, and finished off the whole package. Those aside, I had fun playing this game, and you can feel good knowing that some random guy thought your game was cool.

Thanks a lot for playing our game. Honestly we never thought we will be able to complete the game on time but focusing on the game-play itself we somehow managed to do that. I and my partner are in talks of maybe creating a whole polished game with everything you mentioned above and a few things.Feel free to contact us over DISCORD and give us more ideas.

Let me know if you make a whole game with it, I'd love to play it.

Yes, We will keep updating on InstagramandDiscord. We are also working on a Dev-log and a time-lapse for the development journey.

Really cool game! It was very well created but for some reason player one seems to have priority like if they both have 1 then collide instead of a tie its player 1 wins.

Yes, it's based on who started first. Even a micro second fast button flash can change the outcome of the game.
Thanks for playing. We working on more maps and more features.

Awesome

Thanks A Lot For Such A Reaction.